The unique world, the history only hinted at in passing. Rise of Legends inspires and fascinates me the way Morrowind does. I've never seen anything approximating a post-mortem. StarCraft 2 was announced in May 2007, a year after Rise of Legends' release in May 2006. I wish BHG had not been so strongly focused on attempting to build a competitive scene. The sound design and soundtrack were similarly styled to Rise of Nations and worked just as well. The way each nation played differently was a lot of fun. The clockwork soldiers and steampunk merchants of the Vinci, the mystical castles and soaring dragons of the Alin, the flying stone temples and stomping stone giants of the Cuotl. The thematic difference between each of the three nations captivated me. The myopic camera makes gameplay so frustrating over time, but in small doses I can't get enough of the unique style. As much as I enjoy Rise of Nations, the second game we got from Big Huge Games is the RTS that stole my heart.
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